You can beat the game without any upgrades to your shell. You can upgrade and unlock those by spending Tar (in-game experience) and glimpse (random drops from enemies). When you use the shell, your looks change of course, but you also get the skills from it. I will not spoil them all, but I will mention I used the Solomon’s shell, that one has above average health and average stamina. What you want to do is to find shells, human shells! There are 4 and by finding them you inherit the class of that warrior. You start as an empty shell-less vessel and in that form, you are vulnerable to everything. So much has been said and yet nothing about the shells, right? It’s time…įorget about the RPG system. What can bunch of bats do to king Solomon and his Hammer and a Chisel weapon? They could shit on his head for example. Also, there is no healing items such as flasks, there are mushrooms which regenerate through the areas, but those will regenerate you for few seconds only. There is enough, but mostly everything is useless. I loved the exploring part, although I missed the variety of the loot you pick up. There are treasure chests to loot, random items on the ground, enemies all over the place, inscriptions and secret etchings. It gets better, plus the areas are well designed except maybe the one with all the stones and monuments (also the biggest area in the game). But then you start memorizing the area, you remember where some path leads to. 90% of the time I was lost and frustrated. First area, Fallgrim forest, is so big and with so many branching paths that leads elsewhere and then lead back to start is confusing to say the least. I found this to be the perfect amount and considering the platinum requires another run, but totally different playstyle – I can say it fits perfectly. Remember that the game was made by team of 15 people? That also means it’s short, meaning 15-20 hours if you aim to reveal everything. When you “feel” the atmosphere, it’s good to have some good surroundings to meld with it. Jammin' with my brosky! Using items raises the familiarity, so use the lute to learn to play well! Music that comes out from this segment is brilliant, avant-garde, a bit classic and it’s you sitting down and playing the tunes while enemies are trying to kill you. Lovely! Music fits perfectly and although there are no ballads nor riffs you will memorize, there is just the thing that will fill up the gap…You can play the guitar! Well, lute, but still! When you get familiar with the instrument (using items raise the familiarity), you will start playing like a pro. What else can you expect from the game where death is all that surrounds you? Even if it’s not dead, that just means it will try to get you dead. NPC’s will also help, but the interaction and the story part is very weak and short, I don’t think you will feel satisfied with this part by just playing the game without revealing all its secrets. Many lore’s are scattered around the areas and by reading those you can get the picture what and where you are. When it comes to story, Mortal Shell follows the formula from its inspiration. You want that sword and you want to be as "hard" as this statue when they hit you. You can harden when you are about to attack, when you jump, when you run away…I loved this and I loved the gameplay very much! Don’t think you can spam this though, but we will touch this area a bit later. When you attack, or when you see an incoming attack, you can use harden to put up a shield (well, to turn your skin to stone) and deflect otherwise fatal attack or some other non-fatal one. Don’t get that as a party-breaker too soon, there is much good going on as well! For example, the harden mechanics are what this game is overall. The thing is you will very soon notice the unpolished product this is. It will harden your gut and sharpen your senses…It will…show you the tutorial and if/when you die there, it will simply teleport you where you need to start your empty-vessel journey. So, I’m a vessel without a shell? Sounds about right! The game will introduce you to what it stands for. Check the default brightness on this picture. Looks like the same loading screen with tips as you saw in the Dark Souls titles. Mortal Shell is another souls-like fix and although it borrows many already seen mechanics and ideas, the core of the game is fun, innovative in its own way and ultimately it creates a standalone bundle suited for enjoyment. If I'm correct, now they are a team of around 15 people and they made a game that is better than some similar games made by so much bigger teams. They started 3 years ago with just 4 developers that were working on AAA titles just before this team happened. What the hell is now this Mortal Shell and why is it yet another Souls clone? First, let me tell you a story about a small development team called Cold Symmetry.
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